Top WOTLK Azjol-Nerub Guide – Wrath of the Lich King Strategy and Leveling Guides
Despite the fact that the setting of the new development, Wrath of the Lich King, is a tremendous landmass of ice, there is still a lot to see in the midst of the destruction. There are locales, that regardless of whether they are covered with day off, still fragrant with magnificence and secret. Settlements, structures, and antiquated remains speck the scene of this frozen land. However, who might have realized that just underneath the outside of ice is a realm so immense that one can go through years inside it would in any case not have the option to investigate the entire of the realm? What I am discussing is the realm known as Azjol-Nerub or the Spider Kingdom. Home of the once pleased Nerubians, it is currently a land split between the Scourge, the Dwarves, and the Spider People. In the Wrath of the Lich King development, the realm will be utilized as a prison, accessible for players from levels 72 to 74. On the off chance that you need to find out about this prison, at that point read on.
A Brief History
Azjol-Nerub was at one time an amazing realm, popular for its libraries and assortment of little known books and authentic records. The nerubians of yesteryear who lived there were tranquil and were more worried in the obtaining of information than in fighting. They thrived for quite a long time, undisturbed in their sinkholes beneath the ground. Nonetheless, when the Lich King showed up at Northrend, he saw the potential threat that the keen Nerubians presented. He chose to destroy the entire race. In spite of the fact that Nerubians are an insightful race, they are as yet imposing enemies. Lamentably, the Lich King won, and their Kingdom and the majority of the race were pulverized. This is the thing that made the realm what it is today: an immense, enormous city of remains, with Undead wandering the corridors, and pockets of Nerubian armed forces living to a great extent. The Dwarves live at the passage. It is said that there are still a great deal of significant fortunes inside the realm and that the greater part of the significant parchments have been immaculate. Azjol-Nerub is unquestionably a realm worth a visit in spite of the peril one could confront.
To get to the Spider Kingdom, you need to go to Dragonblight. From that point, you would need to look for the Pit of Narjun which is supposed to be the passageway to the realm. The data with respect to the prison is negligible. What we can be sure of is that the Nerubians are potentially impartial, and that you would need to fend off hordes of Naga and Faceless Ones. In any case, the supervisors have been uncovered. They are the Undead Nerubian vizier named Krik’Thir, a gigantic creepy crawly named Hadronox, and the previous ruler of Azjol-Nerub himself, Anub’Arak. With confronting different enemies, from Naga to Undead and perhaps Nerubians too, this prison will be a provoking one to play.